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Showing posts with label future. Show all posts
Showing posts with label future. Show all posts
Let me open first by saying "Happy 2015!"

 I hope that you all had wonderful Holiday and New Years celebrations, and that you have not yet been driven quite insane by the Back to the Future memes that are currently abound on the internet. Yes we are in 2015. Yes this is the 2015 that Marty Mcfly saw as the 'future', with hoverboards and giant 3D sharks abound.

As a kid this was nightmare fuel, let me tell you.

 We've been at this point before in 1989 with Orwell, 2001 with a Space Odyssey and more and at each point our future has, seemingly, not lived up to expectations. But could it ever?

 That said, I couldn't resist adding to this little pop-culture milestone this 2015 by taking a deeper look into what history envisioned of our future and where we are now at the dawn of 2015.



The Technology of Back to the Future 2 and 2015

Hoverboards

Hovercrafts have been around for quite a while, but it looked as if we could never gain enough control to perfect these into the swift and compact hoverboards that got Marty from A to B, but it looks as if we're on the way there with a new piece of kickstarter-funded technology: The Hendo hoverboard. While still somewhat clumsy, it seems a lot of fun and the skating legend Tony Hawk certainly got a smile out of it.





 Holograms

Holograms have been a staple of Sci-fi for quite a while as a shorthand for advanced technology. You can see it in Star Wars, Star trek, Back to the Future 2, Minority Report, James Bond, Agents of Shield and Torchwood but to name a few. It seems, that we are on the edge of diving in to this immersive technology. Nowadays you can go to concerts with 'pseudo-holograms' of your favourite deceased musicians, or your favourite incredibly-expensive actors. A 'holographic' Tupac and Michael Jackson have already drawn in crowds, and who could forget the 'holographic' Liam Neeson in the modern stage production of The War of the Worlds? But these images can't quite be called true holograms, but instead a form of live-image compositing also known as 'Pepper's Ghost'. Clever, but not quite the sci-fi ideal.
A new design called Bleen seems set to move holograms into a user friendly personal format in a  style that we're perhaps more familiar with, as you can see form the publicity video below.



 However an over-reliance of computer graphics, the photoshopping of stock photos and a board of directors and scientists that seem to vanish into thin air all set alarm bells ringing, as the website Metabunk argues. Most importantly, the concept of projection onto cool day-lit air simply doesn't mesh with physics as we currently understand it. The closest that can be achieved is through using lasers to superheat small plasma dots in the air in simple shapes, which is dangerous enough that it could never be conducted outside of the labs. I'm certainly more than a little sceptical that true holograms are still firmly in the realm of science fiction today, but I shall let you be the judges.

Self tying shoes

The 80s envisioned that light up self tying shoes were the future and Nike - the product placement of the age- has tried to follow suit with their own Nike Mags self tying shoes that will imitate Marty's exactly. This is technically a case of life imitating art, and it's mind-numbingly tricky to actually find a video of the 'moneyshot' of the power laces in action. But we've been assured that they work. Will this signal a real near-future of potentially-ankle-snapping automatic power laces? Probably not.


While the more outlandish futuristic elements of the film are hit and miss at best, there are a lot of elements that did become a reality and entered our daily life so steadily yet quickly, that many of us even forget to take proper notice of them.

Tablet Computers

Tablet computers are everywhere nowadays 
and they seem to have just sprung up all of a sudden. Like the holograms, hand held computers were a feature of any science fiction show that envisioned a future, be it near or far. While we could track the screen depth of TVs and computers getting thinner and more portable, to actually be rid of a hefty processing system and to actually have a touchscreen that was functional was truly revolutionary. Now we have it, we so often take it for granted, when really our first experiences of them were nothing short of magical. In a way it is the natural progression of the laptop, but who could have predicted that it could become a reality so smoothly?

 Video Conferencing
 

 Another element that was always a staple in science fiction in the past was video conferencing, whether it was between councillors on space ships or employees. It seemed like a predictable and natural progression and so perhaps didn't require much of a stretch of the imagination to envision, but it couldn't have been made reality without some serious technical developments along the way, the chief of which is the sheer usability and speed of our internet connections. Without such a detailed and clever infrastructure in place, it simply wasn't possible, but we have gradually chipped away at this and made it into a reality. Like the tablet computers, and paraphrasing a John Green quote, we seem to experience this amazing technology's development like one falls asleep: slowly and then all at once. Long distance relationships have never been more connected, and it's set to improve even further soon enough.


So, in the end, Back to the Future 2 was hit and miss with its predictions. But what shone through in it's initial envisioning of the future was the media-based, consumer led brightness and imaginative boldness of the 80s. The imagined future, in this respect, was a mirror on the present.

How the past envisioned the future.

Whether or not we reached the goals that the past envisioned for us is never really as important as taking a step back and viewing the spirit behind these imaginations. Science fiction has often been a perfect genre for not only imagining a creative future, but also turning an eye back to view the society that envisioned this future in the first place. Imagination, after all, is always tied to the social influences  of the place in history from which it began.
So, while back to the future was very 80s, if we look to the victorian period often it was very, well, victorian.

The current fashion for steampunk has risen out of the sheer unbridled optimism of Victorian science fiction. Sometimes it was dystopian - just think of the Morlochs in HG Wells' the Time Machine - but when it came to technology the visions of the future showed a capacity to achieve anything. The Victorian age was at the height of blue-sky thinking through the industrial revolution, and this shows in how they envisoned the year 2000. Surprisingly, while it may look different, we actually achieved many of these.



Moving Houses By Train
 



Victorians had the rather sweet idea that having houses on a railway line would keep everything varied. While this idea in itself seems a little silly, nowadays we have the capacity to move huge items - even houses - regularly if needs be. The Victorians of course couldn't predict the decline of the railway, as it was the height of their technology at the time. Nowadays if you want to move a house you need to call up a truck.






 Holidays to the North Pole




The NorthPole was an inhospitable place for the Victorians, but there was hope. Expeditions in 1827, 1871, 1879-1881,1895,1897 and 1900 meant that the North pole was well in the conciousness of the Victorian society. While it was dangerous in the future they hoped to conquer it and make it safe and farmiliar enough to holiday to. Holidays were a new national pasttime and very popular - a true celebration of their progress and civility. And how else better to get to the North pole than by exciting and advanced airships?
Making the dangerous and inhospitable welcoming and accessible is a common feature in any time's predictions of the future. For us, we dream of tourism in space and the moon. For the Victorians, their dream was at least partially achieved. Nowadays, if you're tough enough, you can go and holiday in the North pole...though it;s hardly a walk in the park.



Televised Outside Broadcasts




With the development of the telephone a revolution in communication was at hand, and the Victorians envisioned how entertainment could be shared in this medium. Their solution was similar to the 'Peppers ghost' illusion that we now use for pseudo-'holograms', but they couldn't possibly predict how quickly the advancement in communication and entertainment technology could take place. Now we have Tv, computers, mobile phones, skype, 3d images and more. Quite impressive.


Individual Flying Machines




A successful aeroplane would not be invented until the Wright brothers in 1903, but humans have always wanted to fly. The Victorians had a spirit of exploration and a faith that technology would find a way: surely we would have flying machines by the year 2000!
Not quite. However individual ways of taking to the air are possible. We have private planes and gyrocopters for true flight. We also have handgliders and wingsuits if 'falling with style' is more your cup of tea.




In the end, envisioning what we want for the future is key to understanding who we are in the present.

Whatever your time period of birth, it's very difficult to pick out how the future will look. Marty McFly's 2015 was a future coloured by the 80s - all bright plasticy consumerist goodness with a little lashing of dystopian anxiety towards the end. The Victorian vision of the year 2000 was one that focused on the freedom of exploration and the joy of invention, yet it coached everything in Victorian ideals and could not predict the social revolution of the future that would, for example, put many women in trousers.
So often we use the future  to dream, but also to pass social commentary on our own present. This was  the aim of even earlier visits to the future, and we often see it in our current science fiction media. By imagining a utopia it shows us what we need to make a change, and by imagining a dystopia it cautions us as to what elements of our current society might cause decay and corruption.

To envision the future is to create a mirror, in the end, and it will always be interesting to look back and see how much of that reflection really came true.



Sources

- 'Back to the future how science envisioned 2015'
-11 things from back to the future 2 that came true
-Things we have by 2015
-Back to the future self tying power laces
-Bleen holograms
-Liam Neeson War of the Worlds Hologram
-5 awesome holograms
-Hoverboard
-Victorian visions of the year 2000
-North Pole, Wikipedia

 The world is doubtlessly beautiful, but sometimes beauty can be found in odd an unconventional forms.

So it is with perhaps one of the more repulsive lifeforms on our earth: the slime mould. But despite its rather unflattering name and underwhelming looks, this creature is both fascinating and have given us unique insights that will help us in our futures.


Slime Moulds
via Discover Magazine


 Eugh...

You're wandering through the woods, minding your own business. The leaves are dark and wet against your feet but hey, you thought ahead and wore wellies this time - nothing can stop you! You tilt your head up and close your eyes as you breathe in the fresh, clean, damp air. Distracted, your foot catches in the hook of a root and, before you know it, you're tripping and falling. You push out your hands out in front of you to break your fall and your palms connect with..this.
Ew.

So what are they? 

There's no surprise in where slime moulds got their names from. Slimy and toxic-yellow, they cover rotting wood and eat fungi. They have no brains or nervous system and so share the most in common with amoebas. Aside from their generally unpleasant appearance they might be entirely unremarkable, it it wasn't for the way they move and navigate the world around them.



Why are they so important?

Slime moulds navigate their way around the forest floor searching for food in a very interesting manner, which has given scientists great insight about efficiency and how we might best be able to program robots or build transport systems.
They move using pulsing tendrils called psudopods which, through a clever organization can navigate the world without a brain:


"Every part rhythmically expands and contracts, pushing around the fluid inside. If one part of the plasmodium touches something attractive, like food, it pulses more quickly and widens. If another part meets something repulsive, like light, it pulses more slowly and shrinks. By adding up all of these effects, the plasmodium flows in the best possible direction without a single conscious thought. It is the ultimate in crowdsourcing."- Ed Yong

This mimics how other creatures, such as humans and ants, navigate the world. But in this case the lack of a brain is what is remarkable. Human hikers might explore woodland and fields and, over time, trails are stomped into the ground by many trudging feet. The trails that are the most effective remain, trodden into the grass, and those that proved inefficient are difficult are used less and so gradually overgrow once again. This way the less efficient routes are gradually erased and the more efficient routes are reinforced. When ants go exploring they do something similar using pheremones. They lay out pheremones to plot their path so that they know where they've been before and this discourages other ants from trotting down pointless routes. When the ants find something they like, they pump out another pheremone which attracts other ants down that route. This way efficient routes are reinforced and many a full ant belly is had by all.
The brianless slime moulds do they same: they send out slime trails that explore routes. The inefficient paths are abandoned and lesser slime is left to significy that these routes should not be used again, whereas when an efficient and lucrative route is discovered more stronger slime mould is encouraged down it, emphasising its efficiency.

This was put to the test as scientists placed slime moulds on a map of Tokyo where they had placed food points where all the major cities were. They found that despite not knowing their environments or having any opportunity to plan, Slime moulds tracked out the most efficient routes which - amazingly - matched up with the road systems all ready put in place. By sending out trails to all possible configurations and then drawing back to leave only the most efficient, the slime moulds became city planners.
The same could be done with maps around the world.



This ability also allows the slime moulds to navigate mazes, which is an important development as it can be a lesson used to assist in the programming of robots. Because it's too complicated and uses too much memory to program robots with pre-programmed maps or for them to build up maps as they explore, one way of allowing them to move freely without getting trapped is to program in an imperative to 'avoid the past', as slime moulds do. By doing so like slime moulds sending out all their trails and then reducing them down, robots can freely explore and then naturally reduce down their movements to use only the most efficient routes.

These are only some of the large variety of experiments that are being conducted with slime moulds. These humble gooey creatures are set to teach us a heck of a lot about decision making processes, efficiency, and how best to plan for our collective futures.



Sources
-Slime mould memories: discover magazine
-'Slime mould make decisions like humans'
-'Slime mould attacks simulate Tokyo rail networks'
-BBC Youtube: Slime mould time lapse
-The Gaurdian 'Let Slime moulds do the thinking' 
 


And now for something completely different:

Next week I will be packing up and trotting off to Download Festival, whereby I will participate in the noble tradition of standing in a field and getting rained on for three days straight.

On a side note, did you even know that there is wellie-related porn? I certainly didn't until I did an image search, so I hope you appreciate this picture!

As a result, I won't be able to contribute next Sunday. But fear not, regular programming will resume from then on...